简单开发的python数独小游戏

网络工具 2020-07-28 23:13:21

简单开发的python数独小游戏

至于打开游戏的方法比较特殊
不要双击打开,会直接报错
正确的打开方式是用命令行(cmd,powershell),输入main.exe [数独空格数量],就行

如果只要打印数独,那就用build.exe [数度空格数量]

还有如果出现界显示不全的问题,把缩放调成100%就行。

import random
 
def print_matrix(matrix):
    print('—'*19)
    for row in matrix:
        print('|'+' '.join([str(col) for col in row])+'|')
    print('—'*19)
 
def shuffle_number(_list):
    random.shuffle(_list)
    return _list
 
def check(matrix,i,j,number):
    if number in matrix[i]:
        return False
    if number in [row[j] for row in matrix]:
        return False
    group_i,group_j = int(i/3),int(j/3)
    if number in [matrix[i][j] for i in range(group_i*3,(group_i+1)*3) for j in range(group_j*3,(group_j+1)*3)]:
        return False
    return True
 
def build_game(matrix,i,j,number):
    if i>8 or j>8:
        return matrix
    if check(matrix,i,j,number):
        _matrix = [[col for col in row] for row in matrix]
        _matrix[i][j] = number
        next_i,next_j = (i+1,0) if j==8 else (i,j+1)
        for _number in shuffle_number(number_list):
            #_matrixs.append(build_game(_matrix,next_i,next_j,_number))
            __matrix = build_game(_matrix,next_i,next_j,_number)
            if __matrix and sum([sum(row) for row in __matrix])==(sum(range(1,10))*9):
                return __matrix
    #return _matrixs
    return None
 
def give_me_a_game(blank_size=9):
    matrix_all = build_game(matrix,0,0,random.choice(number_list))
    set_ij = set()
    while len(list(set_ij))<blank_size:
        set_ij.add(str(random.choice([0,1,2,3,4,5,6,7,8]))+','+str(random.choice([0,1,2,3,4,5,6,7,8])))
    matrix_blank = [[col for col in row] for row in matrix_all]
    blank_ij = []
    for ij in list(set_ij):
        i,j = int(ij.split(',')[0]),int(ij.split(',')[1])
        blank_ij.append((i,j))
        matrix_blank[i][j] = 0
    return matrix_all,matrix_blank,blank_ij
 
number_list = [1,2,3,4,5,6,7,8,9]
matrix = [([0]*9) for i in range(9)]
if __name__ == "__main__":
    print_matrix(build_game(matrix,0,0,random.choice(number_list)))

import sys
 
import pygame
from pygame.color import THECOLORS as COLORS
 
from build import print_matrix,give_me_a_game,check
 
def draw_background():
    # white background
    screen.fill(COLORS['white'])
 
    # draw game board
    pygame.draw.rect(screen,COLORS['black'],(0,0,300,900),5)
    pygame.draw.rect(screen,COLORS['black'],(300,0,300,900),5)
    pygame.draw.rect(screen,COLORS['black'],(600,0,300,900),5)
 
    pygame.draw.rect(screen,COLORS['black'],(0,0,900,300),5)
    pygame.draw.rect(screen,COLORS['black'],(0,300,900,300),5)
    pygame.draw.rect(screen,COLORS['black'],(0,600,900,300),5)
 
def draw_choose():
    pygame.draw.rect(screen,COLORS['blue'],(cur_j*100+5,cur_i*100+5,100-10,100-10),0)
 
def check_win(matrix_all,matrix):
    if matrix_all == matrix:
        return True
    return False
 
def check_color(matrix,i,j):
    _matrix = [[col for col in row]for row in matrix]
    _matrix[i][j] = 0
    if check(_matrix,i,j,matrix[i][j]):
        return COLORS['green']
    return COLORS['red']
 
def draw_number():
    for i in range(len(MATRIX)):
        for j in range(len(MATRIX[0])):
            _color = check_color(MATRIX,i,j) if (i,j) in BLANK_IJ else COLORS['gray']
            txt = font80.render(str(MATRIX[i][j] if MATRIX[i][j] not in [0,'0'] else ''),True,_color)
            x,y = j*100+30,i*100+10
            screen.blit(txt,(x,y))
 
def draw_context():
    txt = font100.render('Blank:'+str(cur_blank_size)+'   Change:'+str(cur_change_size),True,COLORS['black'])
    x,y = 10,900
    screen.blit(txt,(x,y))
 
if __name__ == "__main__":
    # init pygame
    pygame.init()
     
    # contant
    SIZE = [900,1000]
    font80 = pygame.font.SysFont('Times', 80)
    font100 = pygame.font.SysFont('Times', 90)
     
    # create screen 500*500
    screen = pygame.display.set_mode(SIZE)
     
    # variable parameter
    cur_i, cur_j = 0,0
    cur_blank_size = int(sys.argv[1])
    cur_change_size = 0
     
    # matrix abount
    MATRIX_ANSWER,MATRIX,BLANK_IJ = give_me_a_game(blank_size=cur_blank_size)
    print(BLANK_IJ)
    print_matrix(MATRIX)
     
    # main loop
    running = True
    while running:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                running = False
                break
            elif event.type == pygame.MOUSEBUTTONDOWN:
                cur_j,cur_i = int(event.pos[0]/100),int(event.pos[1]/100)
            elif event.type == event.type == pygame.KEYUP:
                if chr(event.key) in ['1','2','3','4','5','6','7','8','9'] and (cur_i,cur_j) in BLANK_IJ:
                    MATRIX[cur_i][cur_j] = int(chr(event.key))
                    cur_blank_size = sum([1 if col==0 or col=='0' else 0 for row in MATRIX for col in row])
                    cur_change_size +=1
        # background
        draw_background()
        # choose item
        draw_choose()
        # numbers
        draw_number()
        # point
        draw_context()
        # flip
        pygame.display.flip()
     
        # check win or not
        if check_win(MATRIX_ANSWER,MATRIX):
            print('You win, smarty ass!!!')
            break
     
    pygame.quit()